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REVISION 1 of the FINAL VERSION!!! (Updated 04/13/2003)
DOM-Aztec[FuT]rev1 (Double Domination Version) [DOWNLOAD]

REVISION 1 of the FINAL version is now available!!!


This was my first attempt at a Double Domination map...

I'm using the DeathMatch version of the Aztec map I did as a base for setting up the DDOM stuff.
(If you're interested, the DeathMatch version is here.)

Please note that this is REVISION 1 of the FINAL VERSION.

Main Download Location:
Waiting on fileplanet...

Download Mirrors:
DOM-Aztec[FuT]rev1
at UnrealPlayground
DOM-Aztec[FuT]rev1 at ut2003-universe.de
DOM-Aztec[FuT]rev1 at ut2003-universe.ngz-network.de

* Webmasters, if you are hosting a beta version or a prior final of this map, please delete it and replace it with this final version (REVISION 1). If you're mirroring the file, please contact me so I can add you to this mirrors list.

VERSION HISTORY:
1.0 (REVISION 1)

  • Released 04/13/2003
  • Modified LOD of all meshes.
  • Created small full alpha texture to fix strange looking sides of the rope-weave on the bridge.
  • Better compression on many of my custom textures.
  • Smaller overall filesize due to the above change and other small changes.
  • Turned all terrain polys that cannot be seen invisible so they won't be rendered.
  • Fixed the patch of light on the wall in one of the dark rooms (if you know what I mean). Using a projector now. Regular sunlight against the wall was not cutting the mustard.
  • Turned the zone lighting down to 20 in the C-spawn double-door corridors.
  • Changed the light hue of the electrical overhead lights to a closer match of  the original CS lights.
  • Changed the corona skin of the electrical overhead lights due to the above change.
  • Created a better wood texture for all double-doors.
  • Setup the teepee-oriented wooden slats for the non-usable double-doors as it is in CS.
  • Fixed some weaponbase placements that were hovering (just a few units).
  • Tweaked some pathnoding and jumpspots.
  • Tweaked some sections of the assault paths.
  • Now using pickup bases for all amp and health.
  • Added additional playerstarts within the red and blue spawn areas.
  • Used a better level of light-rebuild.
  • Reduced the fluid grid size for optimization purposes. It had a lot of unseen overhang/uneeded polys.
  • Made thousands of polys in the terrain of the skybox invisible to keep them from rendering.
  • Added some additional antiportals. Removed some non-functioning ones.
  • Slightly increased the collision radius of the assault ammo in the crate by the blue spawn area.
  • Changed the scrolly description and screenshots to reflect revision change.
  • Changed filenames and this README text to reflect revision change.

1.0

  • Released 11/26/2002

CREDITS:
Remake UT2003 Mapper (DOM-Aztec[FuT]rev1): Teddie Tapawan of www.funrealtournament2003.com.
Original Half-Life/CS Mapper (de-aztec): Chris Auty of counter-strike.net.

SCREENSHOTS:
(These screenshots are from the first version. Haven't updated these yet. The lighting in some of the corridors is slightly different in the revision. But you get the idea.)


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