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REVISION 3 of the FINAL VERSION!!! (Updated 04/09/2003)
DM-Aztec[FuT]rev3 - REVISION 3 of the FINAL VERSION!!! [DOWNLOAD]

Please note: This is REVISION 3... REVISION 3... REVISION 3.


My son plays Counter-Strike everyday religiously, so I decided to remake his favorite CS map (de-aztec) so he'd feel at home when I kill him in UT2003.

I remade the textures from scratch for higher quality and resolution. Although, the gold box textures are filtered/processed for higher resolution from the originals due to the amount of "art/detail" -- unable to recreate from scratch. I'm also using detail textures against the main textures. Architecturally, I tried to stay as close as possible to the original.


Main Download Location:
Waiting on fileplanet...

Download Mirrors:
DM-Aztec[FuT]rev3
at UnrealPlayground
DM-Aztec[FuT]rev3 at pcgamemods.com
DM-Aztec[FuT]rev3 at ut2003-universe.ngz-network.de

* Webmasters, if you are hosting a beta version or a prior final of this map, please delete it and replace it with this final version (REVISION 3). If you're mirroring the file, please contact me so I can add you to this mirrors list.

VERSION HISTORY:
1.0 (REVISION 3)

  • Released 04/09/2003
  • Modified LOD of all meshes.
  • Fixed rope bridge BSP error.
  • Better compression on many of my custom textures.
  • Smaller overall filesize due to the above change and other small changes.
  • Turned all terrain polys that cannot be seen invisible so they won't be rendered.
  • Fixed the patch of light on the wall in one of the dark rooms (if you know what I mean). Using a projector now. Regular sunlight against the wall was not cutting the mustard.
  • Turned the zone lighting down to 20 in the C-spawn double-door corridors.
  • Changed the light hue of the electrical overhead lights to a closer match of  the original CS lights.
  • Changed the corona skin of the electrical overhead lights due to the above change.
  • Created a better wood texture for all double-doors.
  • Setup the teepee-oriented wooden slats for the non-usable double-doors as it is in CS.
  • Fixed some weaponbase placements that were hovering (just a few units).
  • Added some additional antiportals. Removed some non-functioning ones.
  • Reduced the fluid grid size for optimization purposes. It had a lot of unseen overhang/unneeded polys.
  • Now using pickup bases for all amp and health.
  • Used a better level of light-rebuild.
  • Made thousands of polys in the terrain of the skybox invisible to keep them from rendering.
  • Changed the scrolly description and screenshots to reflect revision change.
  • Changed filenames and this README text to reflect revision change.

1.0 (REVISION 2)

  • Released 11/26/2002
  • Fixed problems with bot pathing. Specifically with translocator destinations.
  • Bots will now go for the Ion Painter. (Although I don't think they know how to use it.)
  • Fixed the location tags that were incorrectly named. (This is for locating team members in TDM mode.)
  • Changed some of the textures back to LOD 0.
  • Changed the preview pics to indicate revision change.
  • Renamed all files to indicate revision change.
  • Updated this README file.

1.0 (REVISION 1)

  • Released 11/04/2002
  • Found a bsp error around some stairs. Fixed with blocking volume.
  • Changed the preview pics to indicate revision change.
  • Renamed all files to indicate revision change.
  • Updated this README file.

1.0

  • Released 11/02/2002

CREDITS:
Remake UT2003 Mapper (DM-Aztec[FuT]rev2): Teddie Tapawan of www.funrealtournament2003.com.
Original Half-Life/CS Mapper (de-aztec): Chris Auty of counter-strike.net.

SCREENSHOTS:
(These screenshots are from REVISION 2. Haven't updated these yet. The lighting in some of the corridors is slightly different in the revision. But you get the idea.)

 

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