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CTF-Face2003[FuT]rev3
[DOWNLOAD]
REVISION 3 of the FINAL version is now
available!!!
The seven-year asteroid
belt has formed around Earth's upper atmosphere once again. Like a
swarm of bloated locusts they swirl high above. This has caused the
Earth Government Council (EGC) to order evacuation of all Earth
populants to neighboring non-hostile planets and their moons due to
the possibility of one or more of the asteroids plummeting to the
Earth. Therefore, the Tournament Commission has hastily moved the
Tournament competitors to an uncharted "island-asteroid". It is
believed that this floating mass was once an intergalactic meeting
ground for nomadic religious sects because of the strange
monastery-style towers at each end. This island-asteroid and its two
towers have proven to be a perfect setting for Tournament CTF
matches. So face your enemy and let the games begin!
NOTE: This is REVISION 3 of the FINAL VERSION.
VERSION HISTORY:
1.0 (REVISION 3)
- Released 03/26/2003
- Many miscellaneous fixes.
1.0 (REVISION 2)
- Released 03/23/2003
- Fixed weapon collision error
of Blue side interior base terrain.
- Deepened the stair well to the
sniper ledge at the top of the towers. Added a step and moved
the stairs away from the teleporter. Fixed the pathing in that
area after the change.
- Changed description to reflect
revision change.
- Changed screenshot text to
reflect revision change.
- Slowed down the rotating
skybox so you folks with vomital tendencies will not "hurl"
more than assault grenades.
- Slowed down the earth rotation
to deal with the slowed rotation of the above change.
- Fixed some "Jump Down"
jumpspots.
- Again, I think that's it.
1.0 (REVISION 1)
- Released 03/21/2003
- Fixed cull distances on some
objects. They will no longer disappear while in your actual
view if you back up to a certain distance.
- Fixed Shield and Big Health
sounds. Actually removed the classic sounds for those. Left
the Amp sound. The Amp will let you pick it up regardless. So
no strangeness between picking up and sound, etc.
- Tweaked lighting. Outside base
lighting is more consistent between the two bases. In other
words, red is not darker around the outside of the base than
the blue base. You get the idea.
- Fixed bot pathing behind
bases. Turned out to be a bad assault node.
- Also fixed some funky bot
pathing near the outside weapons.
- Removed fire damage for
torches. Fire damage was not present in the original UT1
version and some players have told me that some of they're
playing strategies have been pooped on because of the fire
damage.
- Added a static mesh double-bar
at the ends of the arch meshes I created for the ceilings.
- Possibly fixed a texture bug
that can also be seen in the retail Face3. If I didn't fix it
in this revision for you, then I'm stumped.
- Fixed some long polygon errors
on my ground staticmesh at the back of the bases. Just needed
to knife it up a bit and retriple, UVmap it again, then import
to replace the other ground mesh. Some of the polygons were
too long so light wasn't getting distributed evenly. Also
possibly fixed a couple of flickering polys in the mesh that
some people were seeing.
- The redeemer loft should feel
a bit more roomy and head-roomy.
- Scaled down the weapon pickup
bases down just a little bit in the two lofts (redeemer and
sniper) and the sniper ledge (top of towers) for each side to
help make those areas feel a bit less cramped.
- Made it so that you can't
stand on the sniper "grate" (the 4 slats that are in front of
the lower sniper loft. You will slide off if you try. But you
can fall directly through two slats to get into that sniper
loft. As in the UT1 version.
- New screen shots taken for
menu preview.
- File names and readme files
updated to reflect the revision.
- I think that's it.
1.0
CREDITS:
Remake UT2003 Mapper (CTF-Face2003[FuT]rev3): Teddie "teddabod"
Tapawan
Original UT1 Mapper (CTF-Face): Cedric "Inoxx" Fiorentino
Music: CTF-Face's original UT1 music "ForeGone" (composed
by Michiel van den Bos) was used for this map. Mix phattened
slightly by Teddie Tapawan (a.k.a. Smart Apple -
http://mp3.com/smartapple).
THANKS:
Thanks to Cedric "Inoxx" Fiorentino, the creator of the original
CTF-Face.
Thanks to the nice folks on the INA forums for letting me know
about bugs and for giving great feedback to aid me in doing this
revision.
Thanks to all the folks who play and support my maps. Makes me
happy to make you happy.
PLAY INFO:
Game: Unreal Tournament 2003
Level Name: Facing Worlds 2003
Game Type: Capture the Flag
Bot Support: yes
Multiplayer: yes
Custom Textures: yes
Custom Static Meshes: yes
Custom Music: yes
Custom Sounds: yes
CONSTRUCTION:
Editors used: UnrealEd 3, Adobe Photoshop 6.0, MS
PhotoDraw V2, LightWave Modeler 7, LightWave 3D 7, UVMapper,
Poser 4 Pro, Cool Edit Pro, ACID Pro 3, ModPlug Tracker
NOTICE:
DO NOT
modify this map or its associated files in any way.
SCREENSHOTS:
(These screenshots are from 1.0. Haven't
updated these yet. The lighting is slightly different in the
revision. But you get the idea.) |