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Saturday,
September 26, 2009 |
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Where I iz... Where I be...
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If You're On FACEBOOK...
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Please click
HERE and fan up on my Facebook page!
Hope to see you there.
Cheers,
Teddie 'teddabod' Tapawan |
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Friday,
November 24, 2007 |
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DM-December24th for UT3 is NOT ready, folks. I'm sorry...
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Just couldn't get it done in
time for that special date...
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I tried getting it done for
today, the special date "December 24th". I just couldn't get it done.
I apologize for letting you folks down. I will continue working on it,
learning more about the new editor, etc. So it will come out, but not in
as timely a manner as I would have wished.
I've also been working on a couple of brand new maps, part of the reason this
isn't done yet. Bad time management on my part. But hopefully I'll
have some other surprises for you sooner or later.
I really appreciate your support and interest. Means a lot to me.
I wish you all a very Merry Christmas and a happy fraggin' new year!
Cheers,
Teddie 'teddabod' Tapawan |
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Friday,
November 23, 2007 |
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I got my copy of UT3!!!
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My wife is cool...
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My wife brought me home a copy
of Unreal Tournament 3 yesterday. I haven't had a chance to really look
into the new editor. Hopefully I will have enough time to get up to speed
and finish converting DM-December24th before, er, well December 24th. I
played the game for a little bit last night though. I am enjoying the
single player campaign. Hope you folks had a good Thanksgiving!!! |
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Thursday,
October 18, 2007 |
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DM-December24th for UT3, possibly...
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The Christmas season is
almost here!
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UT3 is supposed to be shipping out in November. If I have time, I will try
my best to port over my old UT2003 map, DM-December24th to UT3. Part
of the reason is because of this funny email I received this morning:
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"Teddie,
If you don't remake this one I will cry -
honest. And my 9yr old son will cry too. We will both be crying
all through Christmas dinner and probably put such a strain on my
marriage that divorce will ensue, my 2 sons will go into care and become
bank robbers when they grow up. That's just my family, let alone anyone
else's so if you care at all about your public you know what to do
okay?" |
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How can I resist that, eh? |
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Tuesday,
October 16, 2007 |
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Unreal Tournament 3, my UT2004 Maps, and DM-JunkJitsu!
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I
got a chance to play the UT3 demo and I really like it!
So when the retail version comes out and I get my hands on a copy, my plans are
to port over some of my older maps over to UT3. Here are the list of my
maps that I'm thinking of porting over:
- DM-KillBillyBarn
- DM-CartwrightHall
That's the short list for
now. I'm not sure what else I'd want to port over. If there is
another one of my old ones that you want me to port over, let me know. I
can't promise anything.
Ok, and also...
I'm going to finish DM-JunkJitsu
for UT3. Yay! |
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(OFF-TOPIC)
Tuesday,
October 16, 2007 |
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Listen Up...
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Some
of you know that in addition to being a level
designer, I am also a musician/vocalist. If you've
played
DM-TDB-Healpod, then you've heard me
performing.
I'm a "one-man-band". The name of my band, or
rather, my "one-man-project" is called "Smart
Apple". "Smart Apple" is the pseudo-name
that I use to make my music more marketable. The
name's origin comes from the fact that I have kids
and I don't like to curse around them, so if the
kids are around and I feel like calling my
sister-in-law a smart ass, I just call her a "smart
apple". Ground-breaking artist name? No.
Interesting? Sure!
Anyways, years before I started building game
levels/maps, I was really heavy into promoting my
music. Sold a lot of CD's, received a lot of radio
play, my music was played at festivals, etc.
I'm actually working on a new CD that I hope to release next year.
I've added a link on my Funreal website to my music
website (http://myspace.com/smartapple)
so that I may share my music with you.
Hope you like it. Thanks for listening. And sorry
for this
"off-topic" news post. |
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(OFF-TOPIC) Tuesday,
January 3, 2006 |
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My fourth son, Joseph Elliot Tapawan was born today (01-03-2006) at 12:37pm!
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Another beautiful baby boy...
Joseph Elliot Tapawan
Born January 3, 2006 @ 12:37 pm
5 lbs. 13 oz.
16 3/4 inches long |
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Friday,
April 1, 2005 |
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Work on
DM-TDB-JunkJitsu Has Stopped...
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I
'm sorry to say, work on DM-TDB-JunkJitsu has stopped indefinitely.
A few weeks ago I received a message from the Japanese Historical
Preservation Society (JHPS) asking me to delete the statues of naked
Japanese women claiming that it is against everything the JHPS stands for, and
since the theme of the map is mostly of a Japanese nature... etc.
Anyway, my response to them was basically, "Hey, look, I like naked women. A
lot of my work has naked women statues in them. Even one of the my retail UT2004
maps has naked women statues in them. My wife, I like her naked as well.
Everyone should be naked, so what's your problem???"
Today, I have received an actual letter from an international attorney of law
representing the JHPS. Cease and desist. I must comply. My hands are tied and I
must stop work on DM-TDB-JunkJitsu... because I WILL NOT remove my naked women
from my work. It was in my original vision for the project and I will not bend
in this instance, but work will stop on the project and I must apologize to the
UT community for getting your hopes up. It is a sad (and angry) day for me.
I have scanned the letter from the attorney. You can view it by clicking
HERE. |
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Thursday,
March 17, 2005 |
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DM-TDB-JunkJitsu Private Alpha Testing Starting Soon.
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I
made a little bit of
hype about DM-TDB-JunkJitsu (work in
progress) last year. You may be wondering what the
heck is taking so long for me to get this map out
the door. Well, I stopped mapping for a while. Kind
of just needed a break. I'm back for now, so OMG HI
2 U!!11.... ahem.
Anyway, I'm still very hopeful and excited about
this map, but I've sort of hit a wall with it, so
I'm going to be conducting a private alpha test of
the map in hopes that my testers will give good
advice on what's hot and what's not with this map. I
also hope to get some ideas from the testers (ie., "Yo,
Teddie, you really need to put a big as$ jump thing
here so someone with the lightning gun can take
crackers and a juice-box yadda yadda in order to
help the flow, ketchup, puppies, and the gameplay of
JunkJitsu.").
In my opinion, the map has incredible potential, but
I need help from the minds of the folks who really
play this game and know what's good and what's not
for gameplay, not just visuals. So thanks in advance
to my testers. I've received your emails requesting
to test the map and I will reply to each one soon.
Testing will start in about 3 weeks or sooner. |
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Wednesday,
March 16, 2005 |
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DM-CBP2-KillBillyBarn Featured in the Second Annual Mapraider.com Best Maps of the Year
Calendar!
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It
was actually a contest and I didn't even know my map
was a contender until John Dailey (owner of
Mapraider.com) contacted me to let me know
about it.
In celebration of the winners for this year,
Mapraider.com created (with each map authors'
permission) a special limited-edition and
professionally designed 2005 calendar. Each month
features one of the 12 maps. My map,
DM-CBP2-KillBillyBarn is showcased in the
month of August.
I'm in good company, with other winners in this
year's calendar (some good friends of mine) like
Neoduck, Angel Mapper, sHoKaZulu, Soma, and other
great level designers. Yes, I am in good company
with these folks.
Thanks to John Dailey of Mapraider.com for his
continued effort in setting up these contests and
for providing a great calendar on an annual basis!
And very special thanks to all the people who voted
for my map.
You can preview and buy the calendar
HERE. |
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Wednesday,
November 10, 2004 (Updated March 16, 2005) |
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CTF4-FaceClassic (WTF Four Who What?)
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The
CTF4 Modification (4-Team CTF) for UT2004 is coming
out in a few days.
UPDATE:
The CTF4 Mod is out and has been out for a while now. You
can get it
HERE.
My map, CTF4-FaceClassic is included directly in the Mod.
I decided to
convert my map CTF-FaceClassic for this fantastic mod. The
screenshot below is a screenshot of the final product -- CTF4-FaceClassic.
The structure in the middle was done for a few reasons such
as gameplay, optimization (huge help in optimizing), visual,
etc. |
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Thursday,
September 30, 2004 |
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KillbillyBarn Gets 0wnage Love!
Jim Brown of Epic Games let me know that
DM-CBP2-KillbillyBarn was being featured on the "Ownage
Maps" section of UT2004.
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This is what it says on the right of the screenshot:
"KillbillyBarn proves
that, with the proper execution, even a gimmick map can
really turn heads. The undeniable and hysterical personality
of the map helped win it the award for Best Level Using
Original Content in Phase II of this year's Make Something
Unreal Contest. The fresh setting highlights the versatility
of the Unreal engine, and Teddie's attention to detail,
especially in the too often overlooked area of audio design,
works hand in hand with the fun and frantic gameplay to
complete an incredible map." |
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Friday,
September 17, 2004 |
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G4TechTV Played KillbillyBarn
My
friend, [NBS]Flak let me know from a mutual friend, Bitter
Pill, that
G4TechTV's show "The
Screen Savers" were playing UT2004 during a
televised LAN
party and they were on my map,
DM-CBP2-KillbillyBarn.
(Broadcast Date: Thursday, September 16, 2004)
If anyone has any video of that, please let me know. I'd
like to see it.
Thanks to [NBS]Flak and Bitter Pill for the info! |
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Sunday,
August 22, 2004 |
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I Have a New Home
Thanks to
QAPete and the BeyondUnreal.com staff for their hospitality.
My website is now proudly hosted by
BeyondUnreal. |
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Friday,
August 20, 2004 |
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DM-TDB-CartwrightHall for UT2004 Released
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*Above is an actual photograph of Cartwright Hall.
This is not a screenshot of the map.
DM-TDB-CartwrightHall in Magazines*
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Title: Cartwright Hall
Description: Bradford's stunning art gallery was
opened in 1904 with an important collection of
Victorian and Edwardian works following its donation
to the city by Samuel Cunliffe Lister. The hall,
surrounded by a first rate park offers something for
everyone. Exciting temporary exhibitions plus
permanent art collections, including 20th Century
British Artists are on display.
The UT2003 version of this map was my submission to
PC Format Magazine's "Design a UT2003 level and win
a PC" contest. (PC Format Issue 154 - November 2003)
UPDATE: My map won 1st place in the aforementioned
contest and I received a new computer as the grand
prize. In addition, I was invited to the UK to visit
Cartwright Hall in person. I will take the trip
later this year (2004). During my visit I will take
reference photos and measurements for an updated
version of this map! Come back to this website for
more information as it becomes available.
Author: Teddie 'teddabod' Tapawan
Music: Alla Hornpipe - George Frideric Handel
(1685-1759)
Thanks to my wife and kids for putting up with me
during the construction of this map.
Thanks to the following people for taking some of
the UT2003 screenshots that are displayed in the
lower galleries of the map. (See
readme file for info.)
Thanks to my beta testers. (See
readme file for info.)
Thanks to all the folks who support and play my
maps!
Download Mirrors:
DM-TDB-CartwrightHall at
MediaFire
DM-TDB-CartwrightHall at
UT200xFiles
DM-TDB-CartwrightHall at
BeyondUnreal
DM-TDB-CartwrightHall at
FilePlanet
DM-TDB-CartwrightHall at
UTZone
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Saturday,
August 7, 2004 |
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DM-CBP2-KillbillyBarn Wins!!!

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DM-CBP2-KillbillyBarn is a 1st Place Winner
in the
NVIDIA Make Something Unreal Contest!
(Phase III, Best Level Using Original Content)
Title: Killbilly Barn
Description: "Dear MaryLou, I'm sorry you had to
move out to the city to find work. There wasn't much
left fer anyone to do 'round here. Miss havin' ya
'round. As ya know, the farm's on its last walkin'
legs. It hasn't shed a drop 'round these parts in
months. My cornfield's all dried up, burnt to a
crisp. The only bit of water left is in the lil'
waterin' hole out back and even that's dryin' up.
The corn silo's half empty... I'll need to sell the
farm if some miracle doesn't happen right soon.
MaryLou, I know you don't condone drinkin', but the
only thing that's keeping me sane is my 'shine still
tucked out in the shed up on the hill. And even
then, I ain't sure 'cause... ... I swear, damn
scarecrow out in the field keeps laffin' at me and
some flyin' saucer thing blew up my last cow with a
purple laser-beam. I gotta go. There's some rough
talkin' slackjaws walkin' up the path with guns and
they don't look right friendly neither. Must prepare
my 12 and my keeper. Love, BillyBob" I created this
map specifically for
The Community Bonus Pack 2.
Author: Teddie 'teddabod' Tapawan
Voice Acting: Teddie 'teddabod' Tapawan
Music: "Killbilly Barn" by Teddie Tapawan (a.k.a.
Smart Apple) Copyright © 2004 All Rights
Reserved - ASCAP
Thanks to all my CBP team-mates for their help and
good times on the CBP Team's Private Forum.
Thanks to my CBP bro,
NeoDuck for sharing his ideas for a better
terrain layout.
Thanks to my CBP sis,
AngelMapper for helping me with a big
last-minute bug and a sound issue.
Thanks to my private beta testers. (See readme file
for info.)
Thanks to the folks below for helping me write the
level description. (See readme file for info.)
Thanks to the folks below for helping think of
things that belong in a barn/on a farm. (See readme
file for info.)
Thanks to my wife and son for beta testing the map
with me across our LAN and for putting up with the
rest of my crap.
Download Mirrors:
DM-CBP2-KillbillyBarn at
MediaFire
DM-CBP2-KillbillyBarn at
BeyondUnreal
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Monday,
March 15, 2004 |
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